Using the interactive possibilities of VR to tell the stories that words cannot
is a VR experience that explores human kind’s false self of control of oneself and the strange form memory takes on when posed as a flashback in our minds.
The piece utilizes time manipulation to convey how time is wrapped in these moments. Traditional storytelling is unable to influence the perception of time, and as a result, the piece leverages this unique interaction VR offers.
Control is another one of my projects that explores the use of abstract for empathetic story-telling.
According to Gestalt’s principle of closure, the brains make sense of the world by “closing up” visual gaps. I think by creating experiences that require audiences to put in “brain work” (like ones that are abstract), they have to dig deep to understand the story and in turn, perhaps develop more empathy.
In this piece, every detail is a “piece”-- the environment is a familiar place but not clearly one place at all, so are the characters.